Nombre de documents : 1.
Communication avec actes
Can a game put engineering students in an active learning mode? A first experiment in sustainable agriculture teaching.
Michelin M., Depigny Sylvain, Michelin Yves.
2006.
In : Advances in computer, information, and systems sciences, and engineering: proceedings of IETA 2005, TeNe 2005, EIAE 2005. Elleithy Khaled (ed.), Sobh Tarek (ed.), Mahmood Ausif (ed.), Iskander Magued (ed.), Karim Mohammad (ed.)
. Dordrecht : Springer [Pays-Bas], 343-350.
ISBN 978-1-4020-5260-6 International Conference on Engineering Education, Instructional Technology, Assessment and E-Learning, Bridgeport, États-Unis, 10 Décembre 2005/20 Décembre 2005.
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